
Project Manager, Material Artist & Character Rigger
Blu Richardson
I am a Project Manager and Material Artist with a passion for crafting immersive, nature-inspired worlds. As a longtime fan of fantasy, I love bringing organic and fantastical elements into my work, whether through detailed procedural materials or thoughtful 3D modeling. With experience in project management, video editing, and adaptable problem-solving, I blend creativity with technical expertise to bring projects to life efficiently and with artistic flair.
Assistant Project Manager &Narrative Lead
Josiah Kinslow
I am a Narrative Writer and Level Designer that lives to create an immersive experience through creating a fluid and enrapturing narrative. The core of any good game is the connection the game can draw to its players. Through creating interesting Character and a intriguing world, a game designer has the ability to bring the imagination to life.

Tech Lead
Tyler Tate
Game Technical artist that is familiar with programs such as: Unreal, Unity, Substance Designer, Substance Painter, Adobe Photoshop, Adobe Illustrator, Maya and Zbrush. For Scour’s tech lead, I initially began working in Level and System designs but later shifted focused on VFX in Unreal Niagara and Animation using motion capture data from Axis Studio.

Development Lead & Lead Programmer
Jalen Nichols
A game developer based in Atlanta, Georgia, with 15 years of dedication to creating games. Starting the journey at age six, sparking a lifelong passion for creating interactive experiences. Seeing people’s excitement, laughter, and reaction drives them to keep creating more.

Character Modeler & Texture Artist
Elizabeth Efferson
I am a Character and Concept Artist specializing in stylized 3D modeling, texturing, and character design with a background in traditional painting and drawing. I am passionate about creating unique, high-quality 3D assets for games, animation and product design.

Illustrator & Concept Artist
Ailien Suarez Perez
I’m an illustrator who brings stories to life through digital art and storytelling. I excel in crafting dynamic characters, immersive environments, and engaging scenes for games, and animation. In addition, I love collaborating with artists to create artwork that captures the imagination and inspires audiences. I’m all for creating high-quality visuals that enhance narrative experiences, whether it’s for personal projects, commercial works, or just experimentation. As for now, I’m working with Scour’s art team to craft promotional illustrations to bring the game’s world to life.

3-D Modeler & Texture Artist
Sylvia Li
As an environment artist, I live for the art of building immersive worlds. My passion lies in prop modeling, crafting textures and materials, and sculpting light within a scene. There’s a magic in watching a world come to life, piece by piece, as I layer in the details that make it feel real—like it has a story to tell, a history to uncover. From the broad strokes of composition to the subtle imperfections in a texture, I love the process of shaping an atmosphere that draws people in and makes them feel something. It’s in those moments, when a scene finally clicks and feels alive, that I find my greatest joy.

Narrative & Script Writer
Cashmere Chillious
I'm a multifaceted published writer! I have a background in novel writing, editing, and a bit of Journalism. I love diving into a character and creating a story around them while solving the mystery of the world. For Scour I wrote the script and got the chance to create a deeper background on the characters and their personalities! It was channeled through the social media with putting out little facts of the characters, showing off our development team and the artists behind the game! I was like the behind the scenes puppet master when it comes to showing and knowing the little things!

Sound Designer
Ciara Tisdale
Senior Game Development major at the Savannah College of Art and Design (SCAD)Aspiring Edutainment Content Developer and Interior Designer (in Entertainment) with a Focus on MusicOwner of VividVisionsTrueLLCBible Study Class Teacher and Youth Mentor of BLW OasisCreative Director, Etsy Seller, YouTuber, FreelancerGame Development Industry (Game Art, Game Design)

UI Artist
Sarah Beresford
I am a Game UI designer and motion designer with a passion for creating intuitive, well-organized systems that enhance gameplay experiences. I thrive on problem-solving, whether it’s dissecting deep game lore like a detective or refining user experiences to ensure seamless interaction. To me, creativity and problem-solving go hand in hand, and I strive to bridge that gap in my work—transforming complexity into clarity and making every interaction feel effortless.

UI Artist
Justin Suriel
I major in Illustration with a concentration in Concept Design. My strengths are in character and prop design with some experience in environmental design. I aspire to improve my skills in all areas, with every project I take.
For Scour I worked on the expression sheets for all the characters in the game, which are used to help idealize expressions in a 3D space. I also worked on redrawing's and redesigns for some characters to help fully flesh out the creative goals of the Team.

Portrait Painter & 2D Animator
Lauren Rosenberg
I'm a splash illustrator working on character related illustrations for Scour! My favorite things to do are people and portraits, so I've helped the team by creating some of the family portraits you'll see around the house! I also helped develop the game's trailer by creating animatics to be used. I also love to play video games, knit, spend time with my cats, and bake!

Tech Animator & 3D Modeler
Lizbeth Pineda
Hello, I'm Liz! I am a Technical Animation major who focuses on modeling for props and environments. When it comes to creating a scene, I love being able to tell someone's story through the world that surrounds them. I believe that a lot can be revealed and told about a character through the environment they reside in. I love coming together with other creatives and getting to help tell characters' narratives, especially through the objects and surroundings that reflect what's being told. Along with this, I have always loved being able to lose myself within the stories and environments of animated games, movies and shows. Growing up, they have not only provided me with solace and escape, but also with curiousity. I wanted to learn everything about how my favorite media came to be and one day, hopefully become a part the process myself.